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Spyro: season of flame nintendo gameboy advance

Here's the wakthrough for gameboy advance: Spyro: Season of flame:

Go along and get your first jewels, spyro's best friend  Sparx will tell you that you can break into the baskets
using your breath or you can charge them. Sparx helps you out by grabbing the gems
around you so you don't even have to touch them. Just ram all baskets and
vases, and then speak with Bianca.

She lets out your first firefly, so grab him. Blow ice on him and quickly collect
him, then go a bit farther in the same direction to meet your other pal,
Hunter. He talks to you about fodder (sheep) and then gives another firefly,
your 2nd. Freeze up the sheep, then ram into them for your health if you need

Turn southwest now, and go by the first platform. There you will find a firefly
just roaming about the sundial. Now get up on the platform, and jump. You\'ll
see Hunter again, but he is in two places at once! This violates all physics
but hey, we ARE in a videogame. Practice your jumping skills, and when you get
to the \'really hard\' jump, press A again while already gliding for a midair
hop. Hunter will congratulate you on your skills and hand you a firefly.
Up here also is the Country Farms level, remember because we will come back to
it next.

Now run southeastwards, collecting gems and such until you run into a duplicate
of Bianca by a giant sundial. Speak with her, freeze and capture the 5th
firefly and go through the ice pillars. Use your new breath to freeze up the
water, run across, get the extra life and gems then run back across. Now head
to the Country Farms level. Yes you only have five, but it\'ll stay like that
unless you do what I tell you. Tally ho!

Country Farms
Gems - 300
Fireflies - 7

Collect the gems around you then descend and talk to the sad Henrietta. It
appears her kid sister was kidnapped, so you must find her. Put it on your \'to
do\' list and move on. Freeze the enemies here then ram them for a quick gem. In
a bit you\'ll run into the 1st firefly, snatch him up fast. Keep running through
here, ignoring the various hills and such, stay on flat ground.

There are two types of enemies here; one runs away from you and the other
freezes YOU. If you don\'t kill the other quick he\'ll freeze you first. You must
fight ice with ice haha. Pick up the 2nd firefly (named Parch) and spot a fairy
in the air; she is a midway place holder (like the sparkly barrel in Donkey
Kong). Okay now go up the hill here, take the key and run back to where Parch
was, and go up those steps by him. Open the chest for the gems, and then
proceed to where you were past the fairy.

Right there is another ice Rhynoc and the 3rd fairy on this level. Go up the
only hill here, to spot that one chick Henrietta's sister. Freeze up the iced
out Rhynoc and she'll reward you with a firefly. Bianca will converse with you, now
you have your fire breath back! Test it out, but switch back to ice to get that
firefly. Go down the stairs by the Sunny Plains portal,
and get the extra life.

Now head northeast again, and capture your 5th firefly. There\'s a weird looking
portal right there, called a Challenge Portal. Head in and be challenged.

In here you must keep all the bottles cool for a bit of time. All you have to
do is round around in a pattern breathing on the bottles, and you\'ll be fine.
Your reward? The 6th firefly. Leave the portal. Now for the 7th firefly, you
must switch to fire breath and burn down all the haystacks you saw, collecting
the needles in them. You are looking for a needle in a haystack! The locations
of them are as follows;

- Right behind the challenge portal you came out of.

- Next to the stairs by the Sunny Plains portal

- West of the Sunny Plains portal

- South of the Sunny Plains portal

- By the midpoint fairy

- Travel north of the fairy and go up the left hill

- Go north of the previous fairy and up the hill

- The last one is left of the hill, north and west of Henrietta\'s position.

Now you have all 7 fireflies, and presumably all 300 gems. Exit back to Sunny
Plains via portal, and go to Shamrock Isle located near your start position.

Shamrock Isle
Gems - 300
Fireflies - 7

Speak with Brian the Leprechaun and it seems he has misplaced his horseshoe, oh
no! Where ME luckY CHARMERS! Haha. Go on and freeze the water geyser, then
catch the 1st firefly of this level nearby the enemy. Whenever you see a geyser
around, be sure to freeze it. There is no fodder in this level, so try not
getting hit.

Run through breathing on the rolling enemies and the charging ones, and Sparx
will tell you about looking around, and the big boulders. Fly past the fairy to
save the midpoint. Fly eastwards to a new island. Clear out the enemies here,
jump across and freeze this next geyser.

Now head back to the midpoint fairy. Chill the next geyser by her then leap to
the next island, grab the 2nd firefly, make the longest jump, annihilate the
two rolling enemies and grab the extra life. Then freeze yet another geyser,
make your way up, get rid of more rollers and contain the firefly there for
your 3rd so far. Walk up some more, to spot the horseshoe in the distance.

Freeze the last geyser on the same level as the horseshoe, and get your 3rd
firefly. Get rid of the enemy guarding it, then continue and veer off the ramp.
Run back to Brian; give him his horseshoe to get your 5th firefly. Three more
to go now.

You cannot get them now, so come back later when you have some a new ability.
Head to the Temple of Dune now, on top of some stairs in the eastern side. If
you want to get the other two fireflies and gems, visit the go for broke

Temple of Dune
Gems - 300
Fireflies - 7

There is a rat nearby named Chris, talk to him and he explains that the Rhynocs
have struck here too, by placing 7 bombs here. Keep going until you reach the
first bomb, and knock it into the water. Go up and freeze the lemonade glass to
obey ya thirst </plugin> then go forward again and knock the 2nd bomb into the
water. Sparx now tells you about the atlas, but you\'ve known since the first
level haven\'t you?

Freeze the mummies then charge em like sparx says, and knock the 3rd bomb into
the water. There is lemonade over here too, cool it up. Head northeast now,
capture the 2nd firefly while taking care of the Mummy and getting yourself a
nice cool drink of lemonade. Knock the bomb off the pyramid and into the water,
and then get rid of another bomb right after the fairy midpoint. 2 more bombs
to defuse.

Chill the drink right there, then head south, up the steps, knock the
penultimate boulder over and throat down some more yellow kool-aid. Now turn
your attention southwards, keep running, cool up two more drinks and catch the
3rd firefly. Turn eastwards; go down and up the purple steps for the key for
the chest of the level.

Maneuver yourself around to where you just got the 3rd firefly, notice the
boulder which you cannot break yet. Back north, trollop inside the hole and
collect the 4th firefly easily. Travel a bit southeast, and then fly across to
the island. Push the last C4 packet into the water, and Sparx will tell you to
go tell Christopher. Not yet.

Now southward. Up the purple steps, drink your last sugary lemonade (if you
followed my directions) and the 5th firefly will pop out. Ascend the steps then
fly across. Keep going and eventually you'll reach the chest.  Talk to Christopher now to receive a firefly here, we'll come
for the last one when we have some sort of rock breaking ability.

Next up, Tiki Tropics. The portal is located on top of some stairs.

Tiki Tropics
Gems - 400
Fireflies - 7

Whoa there are a lot of gems here. Converse with the Trojan looking mofo there
and he\'ll tell you that it\'s a bad time to be there, cuz there are plants all
over. Spiky plants. So switch to flame breath, and torch the first three

There are 32 to clean up, so don\'t switch back until you spot a fairy. Flame up
the enemies, and eventually you\'ll reach swallow water and a tiki. Ignore the
shallow water spot, and light the tiki. Yeah you guessed it you must light a
bunch of them.

Before you go up the ramp divert yourself onto the side, light up the tiki
torch and go back to the ramp. Sparx informs you that this \'geeky tiki\' is
practically invincible unless you ram him, as well as the rest of his
counterparts. Ram him and be done with it, then collect the 1st firefly here.

Turn and fly to the left column, and torch the single spiked plant there. The
midpoint fairy is right there so you can save your progress. Charge left, and
up the pyramid. Right up in the northeast (where you currently are) corner
there is a 25 gem and a tiki torch. There are three \'geeky tikis\' on this left
side of the pyramid, so clean them all up, while lighting the torch and setting
a forest fire to the two plants right there.

Descend on the left side, light another tiki torch and some plants, and
continue to the west. However, do not fall off of the walkway onto the lower.
If you do, there is practically no way to get back. Rush the geek quickly, and
then turn south.

Grab the firefly amidst the projectile Rhynocs and the tiki torch. You
should have only three plants left, so torch them over here and rush the geeky
duo. Speak with the elephant, and he'll front a deserved firefly. Ignore the portal for now, and turn back to the north. Keep going and you'll see a firefly flying near a tiki, and the chest! Now light the torch, drop down.
Grab the key there, and turn on the walkway north of you. Light the last
torch here to claim the firefly. Charge the tiki north of the firefly you
just claimed, and then follow the walkway towards the east. Cool down the
firefly when you see it. Now speak with Tommy and he tells that you have to help him light a few green torches. They are scattered like everything else. After ligting them all, Speak with that Tommy fellow again, and capture the last firefly on this level. Exit the
level, and head to the Celestial Plains area, since you have now comepleted Sunny Plains. The portal is in the middle of the level, with Bianca standing next to it. Talk with her to get in. You then land in a place, but it isn't Celestial Plains yet. To progress there, you
must first tackle Crush, so start running towards him.

| Boss Fight - Crush |

What you have to do may sound simple and easy, but trust me it's not! He throws many ice balls at you that fall if they don't hit you. Take one at a time and throw it at him. But save one. When he jumps from his platform, freeze him with the one you saved, then charge him. After completing this three times, he dies. You are now in the reall

| Celestial Plains |
Gems - 300
Fireflies - 6

Collect the gems then glide across to the next  area. Explore. Speak with Hunter and he wants to see you practice your new charge move. Please hunter for your firefly and
continue on North. Freeze the firefly there.
Now turn yourself around, charge to the southwest part and speak with Bianca
next to a red gate. It turns out she has a
firefly, and the red gate will make your fire breath stronger . Turn left of here and you'll find a firefly by Agent 9's
Rumble Jungle portal.Head to the boulder hill by the Candy Lane portal, charge the boulders then flyacross the pillar to spot Moneybags fat greedy ass again, and some moon blocks.
Now fly off the edge, far north and if you are any good you can make it onto
the next ledge, or if you fall far enough it'll automatically put you on that
ledge. Up here is a firefly, so snag him.
To get the last firefly, you must go around freezing all the Celestial Stands. Their locations are as follows;

- By the portal located near Sunny Plains/Starry Plains

- In front of the Candy Lane portal on the west side.

- South of the previous one, next to the bottom of a boulder hill.

- On top of the boulder hill.

- The pillar across from the boulder hill, by Lunar Ledges.

- Next to Lunar Ledges again.

- Right next to the Haunted Hills portal, near where you dropped in.

- On the southeastern tip of the map, close to the Winter Mesa portal.

Since you are close to the Winter Mesa portal, you might as well head in there.

Winter Mesa
Gems - 400
Fireflies - 7

Not much else to do but keep gliding, so come on, do it you can put your wings
into it. Past the locked chest you'll meet up with Andy the chicken. First turn
on your fire breath and light up the Christmas tree by him. Run west then
and light another Christmas tree. Now run up the hill by Andy, and capture
your firefly here. Now you'll
find out you must put Andy under protective custody, so escort him.

Turn on your fire breath as cold breath has no effect here against the snowmen
burys you with snowballs. Don't go too far in front or too far in back of him. Shoot the snowmen faster than they can throw. After you are done walking him by the hand, you are rewarded with a
firefly. Continue on the yellow line path, speak with the next chicken. He says
he needs you to light the candles that float, and there are five of them.

The candle locations are as following;

- Southwest of where you got the stronger flame by the chicken

- Exactly northwestern diagonal from the Celestial Plains portal

- Down the ramp near the 4th Christmas tree.

- On the west side of a map, if you look around there is a boulder near.

- By the 2nd tree, the place just west of Andy\'s starting point

Now that they are all lit, you shall receive the 3rd firefly, but you have to
go all the way back to Pierre. Walk between the red gates and go up the hill.
Light the tree up there. Run past the Celestial Plains portal up. At the
base of the hill is a firefly. Tread up that hill with the snowmen, for
the midpoint fairy.Drop down and light another tree. Go back to whereyou just got a firefly, up the hill again but turn north and venture upthose steps. Turn to the right and light yet another spliff, oops I mean tree. Run down the slope right there but don't run off the ramp, instead stop to hit yet another Christmas tree by the snowball launcher. Now reverse your path to where you lit a tree, but instead turn left this time and head down those steps, to spot another tree and a boulder. Dash into itand crawl into the hole. There are just gems in here, so when you collect them leave and keep going down the stair place. The key to the chest is down here, so snatch that up. Go by the third candle spot and make the long jump across to where you started.Going by from the starting point, open the chest up. Follow the path from youstarted on Andy's little protection walk, but instead go up on the west side of the place where you can spot a boulder. Ignore it for a second, torch the snowman and light the last tree to finally get your earned
firefly! Now look at the boulder and crash into it and speak with the chicken there.

----------------       ----------------       -----------------
/  *          p  \\     /  p          *  \\     /  p     *     p  \\

When the defending Rhynoc is on the left side, you should shoot it on the
right side, and vice versa. Simple strategy, shoot the puck where he is not,
and maneuver him to get him where your strong side is. Stay up close at all
times. Or move slowly then speed up and shoot the puck. Just play calm. A fun
game, quite easy.

After getting 5 pucks on the Rhynoc, you'll receive the firefly! Leave and
come back into the hole, and it seems that the goalie wants a rematch! You must
score 8 this time instead of five, so go defeat him! Get a firefly. exit the level into Celestial Plains.Now head towards the  Haunted Hills, located near the beginning of
Celestial Plains.

Haunted Hills
Gems - 400
Fireflies - 7

You notice a specter as soon as you enter, but alas, he is NOT an enemy. Speak
with it and it tells you that alas, Poor Yoric is lost. You must find him. Destroy the ghost-in the ground and notice the locked chest there. Keep going until you see your first coffin, right by it is the first Jack O
Lantern that needs lighting. Go down the ramp, and then make an immediate turn left. Fire up the various enemies, and the next pumpkin when you come to it. get all the pots around here, then smash the boulder and enter. Grab the key, then change freeze breath, chill the mummy then ram him and all the vases. Leave again
now, and make a right where you went down the ramp. Head east right there at the fairy, and you'll luminate another lantern.
ow south of the fairy there is a boulder, crack it and enter. Capture the 1st
firefly, then leave and go up the ramp for an fire south again now to activate another pumpkin then turn westward.

You'll find a firefly with
various enemies afoot Go further west, light another
lantern and break the boulder there then veer inside. In here you have
found Poor Yoric, so take him with you and leave.

Yoric is quite annoying, asking you dumbass questions all the time like if you
can scratch his nose. Only thing is, he doesn't have one!

Turn southward now, and light the next to last pumpkin and enter another
boulder area. Capture the firefly here, and go back out. Enter the blue
portal and receive your challenge.

If you win, you get the firefly. All it is is basically jumping from
platform to platform.  It also is in
a circular fashion, so know before you do it. When you are finished, you must
go all the way back around to receive your firefly, but it is worth it.

From the exit of the challenge portal, jump west across the green goo and burn the last Jack O Lantern for the firefly. Now run all
the way back to the first specter. Open the chest on the way there, and collect
the firefly. leave. It's called Watertopia. It can
be found all the way at the north of the stage.

Gems - 400
Fireflies - 6

Switch to ice breath and keep it there for throughout the level. As always,
there is someone in need of help. This time it is Steffi, the mermaid. You must
clean up all of the Rhynoc soldiers by ramming them.
There is one near you, as well as a sand Rhynoc. Get both of them, and freeze
up the first geyser.
Fly across east to land on, well a land formation. Tackle all four Rhynoc
soldiers, two geysers two sand Rhynocs and the  firefly before
again leaping southeast across the water. Get the firefly and break down
another soldier like the Raider's offense got broken in the Superbowl, and meet
up with the midpoint fairy, whatever her name is.

Smash some pots, go up the ramp and chill down the next geyser kill
both soldiers at the top to reduce your remaining militia count to six, and
then head into the boulder. There are plenty items in here, ranging from the
3rd firefly to an extra life. Collect them all, and go to the top where you
just defeated two soldiers.

Fly north to the single stump, bind the sand Rhynoc's molecules then combust
them for him, and take the gem. Now turn west and fly for a few seconds,
don't want to prematurely land in the water like me.

Clean out the few enemies including a soldier, and frost up both spouters
 then speak with Stacy the green Barbie there, her crown has been
stolen, and the masses charge with revolution in the mist! Away with monarchy!

In the challenge portal, you must catch the crackbaby who took Stacy's crown.
Play cops & robbers with him for a bit, and then realize to catch him you hold
R down and cut corners. Sometimes he will juke you so you must constantly be on guard. When you catch him
turn him in for the firefly.

Get to the north eastern edge of this particular block, then fly east across.
Ice up the sandman and also ice up another
geyser Make your way up to the top, destroying the rest of the Rhynoc task
force, and at the top off the final one to get a message saying you must tell

Before you go back however, cool down the last geyser here and enter the
boulder to finish collecting all of the 400 gems on this level. Since there is
no feasible way to get back to the beginning of the level
press start and exit it, and re-enter and speak

ow that you have over fireflies, you should head to the Starry Plains
portal, located on the eastern tip of the map. Speak with Bianca and enter,
however on the way there, you are sidetracked.

| Boss Fight - Gulp |

To defeat his seemingly impenetrable defenses, you must outrun his missiles.
When you hear a clanking sound, it means a missile fell on the ground, so you
must pick it up. And launch it at him. Three times. While he is constantly
firing more missiles at you. And they have tracking systems, going in whatever
direction you go in. But it shouldn't be too hard
There is fodder in the middle if you need it. After you beat him, he mentions
some volcanic lair and then a fairy named Calliope appears and gives Sparx the
ability to take an extra hit before you croak. Thank the wench, and enter
Starry Plains.

| Starry Plains |
Gems - 300
Fireflies - 6

Run straight forward ahead and speak with Bianca, she'll explain how the new
green gates work, same as all the others except they give you lightning breath
which is pretty strong.

She then hands over a firefly, get that and run north a bit more to make
a firefly capitulate to your breath.
Keep traveling north to reach another lightning gate with a firefly by
it, go through then jump on the raising platform and illuminate the first star
block on this level.

Travel south now and light another one  and keep treading along for another
one by a third lightning gate. Make sure you start fresh with the lightning
gate, and go up the steps on the southwest.

Hunter has some useless info on moving platforms but possesses the 4th firefly,
so wait for one to come to you. Make the star block near you shine while
waiting and take it across.

When on the long strip of column, take the platform left and light the star
block there and notice where Agent 9's portal is.

Go back and refuel your electric breath  and now take the flying
plat north instead of left like I told ya previously and strike another star

Now we must visit the east side, so let’s head there. Run through a lightning
gate if you see one, and light up the penultimate star block on the eastern
side There is the firefly right by it so grab that too.

On the lower east side of the map, there is a blue gate, so follow these next
sentences quickly. Run through the gate, breath on the shallow waters, then
dash west of the blue gate, through a green gate, dash on the icy surface
before it melts and take care of the last star block Collect the 6th
firefly. Next you may head to Dreamy Castle, in the map's middle.

Dreamy Castle
Gems - 500
Fireflies - 7

As always, there is some entity in trouble needing assistance. Before you speak
with her, immediately go right and freeze up the 1st firefly.

Minda tells you that her Mayor has been kidnapped and sentenced to life on a
hot balloon, now if only someone would have the sense to do the same to

Just a few steps from Minda is a cuckoo bird,
keep going north. Set fire to another wooden flyer, then use the up and
down plats to get up. There is the Mayor Minda spoke of, but you can't get him
down just yet. Blow fire on the balloon, and he'll begin moving. Follow him!

Fly southwards quickly and torch another winged vertebrae and keep on the Mayor's trail. While traveling south you notice the firefly, so grab him up then notice the boulder right there.

Break in and discover three soldier Rhynocs guarding some vases and a  gem,
send them to Agnt. 9

Once back outside, take the first rising plats up, and then take the next one
that goes south. Take another plat when you go there going west, and burn the
next cuckoo Grab the key on top of a platform then drop back down. Let the
midpoint fairy save your progress now.

Go back to the boulder place and this time up both plats. Blow hot air on the
mayor to watch him spiral away yet again.

He travels southwest now, so follow him right up to the most southernwestest
corner in this map, with a single vase up there. Break it then heat his balloon
up again and start traveling.

Follow him in his course northwards, and up a ramp you'll roast another bird

Many Rhynoc soldiers try to stop your flow, but put a stop to theirs first.
When you see where the Mayor temporarily stops at, go south then up the west
ramp to spot a challenge portal, next to another annoying cuckoo Head
inside the portal now to be challenged.

Shirley the pig asks you if you want to be Dream Knighted by her rollyness, so
say yes and run the gauntlet. It's very easy, you must land on the blue squares
with stripes on them, all six of them. Here are their positions, but watch for
the Rhynoc ice wizards
         Gauntlet Map
|    2       3    4          |  The numbers signify the order that you
|                         5  |  must go in. Easy enough.
|        1          6        |
|              7             |
|              8             |
|              9             |

Your reward for this? The 3rd firefly. Repeat it on hard to earn the 4th
firefly, and to earn the title of Elite Knight of Dreamland
Once done, travel back north and heat up the Mayor again. Move with him
east. He floats for the last time, and lands near the Starry Plains portal.

Now that you have saved him, he gives you your  firefly, transaction over.
You've chased him all over this level! Drop down and ignite another chirping
birdie and break into the boulder place. Inside is your 6th firefly.

All that’s left is to find the last cuckoo clock, let’s hope it doesn't turn
out to be the Amityville Horror.

Back where you stopped the 6th clock, you can fly northward off the ramp so do
so. Collect the various gems and you'll stumble upon the last clock which
holds the last firefly near a gem! you are done with this level.

Now you should have around  fireflies. We'll do another level just in case
you don't quite have that amount yet. So being said, let's proceed to Moon
Fondue, located in the far south of Starry Plains.

Moon Fondue
Gems - 400
Fireflies - 6

 There is someone who thinks you
cannot speak English, his name is Captain Whiskers. He has another tragedy on
his world and has to get all of his navigational systems

Walk through the lightning gate then use it to activate the 1st system
Turn on the pathway here to have Sparx notify that these robots can only be
destroyed by lightning breath, so never leave home without it. Blast the flying
robot and the Frankenstein's monster type robot then take the southern hovering

Light up the first crescent beam machine the navi system by it.
Back on the landform where you just came from, head west and fly across.
Electrify the enemies here, and capture the  firefly. There is a challenge
portal, but first jump up and recharge another navi system

Leave the challenge portal for now, and fly back across. Take the eastern plat
now and quickly hop up the steps to activate another navi system (*4). Wait up
top for the flying plat to come to you, and get on.

When you stop, you\'ll recharge another system (*5). If you need more electric
breath, eat some Mexican food. Haha. Actually there is a gate just north next
to a crescent machine (2).

Right by the lightning gate there is a green block of cheese, and by that is
the midpoint fairy. Get your progress recorded and push on north. You\'ll pass
by a floating firefly behind a gate, we\'ll snag it later.

Turn west when you have the chance, and you\'ll chance upon a few enemies
guarding a crescent machine (3).

You can now go behind the gate and take the 2nd firefly. Head back to the
lightning gate by the midpoint fairy, then fly eastern across the water. Take
the long ass path up, and in the middle there is a machine crescent (4).

Soon you will spot another navi system (*6), if you don\'t have any electric
juice there is a gate right there. Break into the boulder area, collect the
gems and if you don't have any sparkle breath, you may ram into the flying
nuisance and leave.

A bit further southwest is where you'll find the firefly, and a boulder
cavern reveals some gems. Keep treading south and you will discover another
crescent, drop down from there and head west for another crescen. Get
back up to where the boulder was, and take the rising platform up.

Once on top take the eastbound plat and then the next one to find the
penultimate navi system. Back by the boulder; take the southbound plat then
another west plat to put the last guidance system online. You can tell Capt.
Whiskers, but not just yet.

Now drop down and activate the last machine crescent  which gives the
firefly. Inside the boulder up place you'll find a gem. Keep dropping down
southwards and you'll be by the challenge portal, don't head in just yet.

You should know the path now, so flag down Capt. Whiskers for your firefly.
You may now enter the challenge portal, and it seems that the folks need help
guarding their ship due to those hungry hungry Rhynocs.

               Protect the Ship!
            |      L   *          |  S - Ships
            |                     |  * - Directions Rhynocs are coming from
            |  *       S       *  |  L - Lightning Gate
            |                     |
            |          *          |

As you see, you must be incredibly fast protecting the little mousers ship from
oncoming junk metal piles Once you destroy the first batch they
get doubly fast, so you must get doubly fast as well.

When completed you see their little ship taking off, but them leaving behind
the firefly. You may get it and leave the level, you are finished now.

Back in Starry Plains, you have two options either
a - go to fight Ripto now that you have than enough fireflies or
b - finish another of Spyro's stages and then pursue option a

I'll assume that you picked option B, so find Spyro's last stage it is
on the easternmost side of the map.

Gypsy Road
Gems - 400
Fireflies - 6

Speak with the mystic lady Laura, hopefully she doesn't charge to talk at the
outrageous rates Ms. Cleo does, She speaks of a Madame , Meow that needs rescuing.
Direct yourself south, and up the steps. You'll remember this penguin-looking
enemy from the Shamrock Isle, so get rid of him and torch another skull .
Glide straight across the water to meet a new type of wizard. He is invisible
until he fires a cold ball at you, then it is open season on all Druids.

Up the steps you'll find another skull. Fly westward now, and face a whole
plethora of inflatable penguins, pop them, and reach the top to see a skull
. There is also a chest there, remember the location for when you get the

Continue on and you'll spot a firefly, and another skull to burn. But
before you can get them you must defeat 3 fading wizards. Just dodge their
projectiles then attack quickly before they recharge.

Go down the steps the southern way to be greeted by the midpoint fairy, move north.

There are three rooms behind three boulders, go into the first one and you'll
find that there is only gems. In the second one however, there are gems as well
as a gypsy. She tells you about some fire pixies and asks you to remove
them for her. Do it

Use the same tactics that you used in Shamrock Isle for all four, which is
basically freeze one fire pixie than use him to bait the rest, and one is
behind a crystal ball. When you accomplish this, you receive the 2nd firefly.

Don\'t let the time limit faze you. The second time around on hard mode, you\'ll
freeze four then discover one hiding behind a clear crystal ball. For doing it
on hard mode, you receive the 3rd firefly from a spell gone awry.

In the third boulder there are just gems, and the key. Now go back to where you
lit the 6th candle, and veer east for a fade wizard and a candle (7) beside
him. Press on eastward to find the 4th firefly just loggin\' around, by a
rolling penguin.

Down south they got good catfish and haddock, but they also got a boulder.
Behind the curtains, there are four fade wizards guarding a gypsy. Defeat them
all in hand-to-mouth combat. The gypsy turns out to be Madame Meow, and you
just freed her. Receive your 5th firefly and leave.

Head up top on these steps, and fight the last two enemies, the dastardly duo
of the primal penguins. Light the last skull candle (8) for the 6th firefly,
and you can leave. If you didn\'t open the chest yet, you may it holds the last
11 gems you need to totally complete this level.

Now you may head to the big showdown, between you and Ripto.
The portal is located at the very north of Starry Plains. Bianca will open it
for you.

| Boss Fight - Ripto |

Ripto seems to be pretty pissed that you made it this far, so naturally he will
do his best (which is very good!) to see to it that you don\'t make it any

To beat him, look at this map of the stage.

|     F        I        | F - Fire
|                       | I - Ice
|         R             | L - Lightning
|                       | R - Ripto
|         L             |

As you can see, there are three various breath gates around the fight arena.
Ripto has three cards surrounding him at all times, each corresponding to these
three elements. So you must get each element, use it on his card then go change
and do it again.

Once all cards are down, ram him quickly. Almost immediately after you burn his
cards, regardless of whether you ram him or not they regenerate so be quick
about it, eh? You must do this while dodging fireballs and electric ground

Hit \'em three times to make him whine just like all his other colleagues, and
then he finally dies. For now. Thalia, the fairy you just rescued gives you the
ability to warp to any world you wish, it’s not a lot but at least its there.

Back in Sunny Plains, speak with the Elder Dragon. Now you can stay in your
home without having to move since you brought back so many fireflies. Watch the
disgustingly cute ending, and pat yourself on the back for beating this game.



A G E N T 9  &  S H E I L A


Since they are not really part of the game, I decided to throw their levels in
a separate section, to let the player focus on Spyro, since he always has a
multitude of things to do in his levels.

| Sunny Plains |

Minty Mines
Gems - 300
Fireflies - 1

The controls for Agent 9 are listed above if you are confused. Okay, first off
collect the gems around the area then double jump onto the platform above.
Double jump to reach any gems you can\'t normally get, and blast the enemies.
Drop down, and enter the door with the green goo above it to refill your gun,
then drop again and enter that door if you need some health.

Progress your way on and move past a giant falling gem, to spot some tougher
enemies with rocket launchers. It takes 5 shots of the green goo for them, 3
shots for the others. Enter the next health door, then drop and enter the door
with the yellow ball above it. Now you have stronger ammo, so jump back up to
the health door you were just in.

Hop up platforms twice, enter the green goo door and hop the gap to be greeted
by the midway fairy. Walk across the gated area destroying various commandos,
and you\'ll reach another place where a huge diamond is dropping. The box with
the arrow tells you in the future, so watch out for it. Blast the last two
enemies, and run into the firefly box and you have completed this level.

Let\'s finish off Agent 9\'s stages on this Plains area by heading to Alpine
Adove. The portal location is past the place where Bianca has her stronger ice
breath station set up.

Alpine Adove
Gems - 300
Fireflies - 1

This level is much lighter than the last, but let’s quit comparing and
contrasting. Shoot a few folks here; including a pesky grenade launcher then
use the inertia of the platform to jump over. What do I mean by inertia? Jump
up and down on it, and the millisecond your feet land on the platform
immediately double jump over.

Get your refill of green goo, then double jump up and take on the rocket
launcher. Use the same strategy now to get across three of these weak space
platforms, and turn left. Keep going down all the way left, jumping from
platform to platform until you\'ve collected all those jewels, which in case you
should be at around 40.

Head back to where the platforms were now, instead turn yourself right on a
dime. Hop up the platforms maneuvered as steps, and land on a column. Double
jump to reach a 25 gem, and now drop down. Clear out the enemies here, and then
proceed right.

Use the flying plat (short for platform) again and finally reach the midway
point fairy. Clear out this area as well, but be vigilant about it. Run right,
use another Superman plat (cuz its crippled) and refill your ammo. Go back to
where you just cleared out some enemies, jump up twice and blast the grenade
Rhynoc away, then veer right for another ammo recharge.

Keep hopping up, shooting enemies as you go. When you reach the long walkway,
head left for the stronger bullets (yellow suns). Make a leap (double leap) of
faith left, and hopefully you will land on the 25 karat gem. Go all the way
back to where you were before the leap of faith. Now don\'t stop going up until
you hit the midpoint fairy.

Now this next part takes incredible platforming abilities, or good
concentration as either will you get across the many flying plats. After the
middle one, they get much more sensitive so therefore, you must become, much
more sensitive. Now you must be expeditious in your movements here, as the
grenade Rhynocs are out in force.

Jump up until you reach more flying platforms, go across them to face a
spaceman. Shoot him out of the sky to send him to the Columbia\'s fate, with one
blow he folds. Drop down and grab up the firefly on this stage, and take your

Wow that was a dozy eh?


G O I N G  F O R  B R O K E ?


*note, this section is for those who wish to gather all of the gems possible
from the levels, if you cannot obtain some the first run through (i.e. can\'t
get through the boulder in Shamrock Isle). You may still beat the game without
this section however.

Sunny Plains II
Now if you want the last firefly on this level, you must go around lighting all
the torches with your flame breath. The locations are as follows -

- Left of the first time you saw Hunter

- By the platforms where you jump with hunter

- In the middle of the trickling mini-river

- Due north of the Canyon Hop portal

- East of the previous.

- By the Celestial Plains portal

- South of Bianca, by a big spike-boulder

- Get the stronger ice breath and there is the last, across the river

Now you have totally completed this level. Next up to complete is Shamrock
Isle, where you probably are trying to nail all the other gems and 2 fireflies.

Shamrock Isle II
Dash towards the south of the map, then turn, facing your northeast and keep
flying across the islands until you reach another leprechaun, named Darby. He
needs help inside a challenge portal, as the fire pixies are destroying his
crop or somethin. Turn on your freeze breath and head inside.

This really is a game of freeze tag with three fire pixies, and if you freeze
run and run after the others, they will mostly likely tag their cryogenic buddy
back into the game. Thus, you must freeze one, and stay in his vicinity at all
times. Move around a bit though, because the other two will be trying to rescue
him. Like so;

      Fire Pixie Freeze Tag
|                               |   # - pixie already frozen
|                               |   * - pixies trying to free the frozen one
|                               |   S -   Spyro.
|        *      *               |
|                               |
|          S #                  |
 receive your 6th firefly from Darby.
Speak with him one more time and it seems that there are four fire pixies now,
and you must freeze them again. Use the same strategy, and receive the 7th
firefly. Now you want all the gems. So go to the rock adjacent to the first
island (where the Sunny Plain portal is) and break open the boulder.

Inside get the key for the chest and return to the first island. Break open
the boulder, and open it to procure the last of this island's gems. Go to the Temple of Dune, you can find it on top of a set of
stairs by Bianca's blue gate.

Temple of Dune II
If you want to finish up this level, traverse directly south from the northern
pyramid, and crack open the boulder with your crushing ability you got when you
defeated Crush. Inside, is a mouse next to a challenge portal, along with an
extra life and some scattered gems.
Shoot the time with the mouse, and he mentions that someone has stolen
his great treasure. Go inside and
you\'ll find that it is indeed the one and only.

 The six pillars make this a real
challenge, but of course it is a challenge portal. You must try to predict his
moves, and follow him. You are a bit faster than him, but he can juke you good.





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