Here's the walkthrough for spyro: Enter the dragonfly for Playstation 2:
Go straight ahead, toward the big glowing Dragon Spirit Statue. On the way you'll
pick up the Bubble Rune,
which Bianca will suddenly teleport in to explain.
When she's done, walk a little further, and you'll see the Rune
inserting itself into the Statue. You've learned Bubble Breath! Press
L1 to switch to Bubble, then turn toward your right
to go find a dragonfly you can test it out on. It may take a little work, but just keep bubbling at him. You'll get him. "Hey,
Turn around, and head past the castle doors. You should see Hunter off to your
left go talk to him. He'll
take you through the same 'jump and glide' tutorial
from all the other games, only in this one will you get a dragonfly
When you finally make it across, stay on top of the hill, and walk a
little further to the right to have
the Flame Challenge Portal explained. Go through the Portal to get a timer on the side of the screen, and 8
to flame. The first one is right below you just drop off the edge
right next to the Portal and flame. You should see the
counter at the bottom
right drop by one. To make sure you get all 8 scarecrows, you -must- charge from one to the next. Straight
ahead, next to the round Special Portal on the ground.
To the right, just the other side of the Special Portal.
-> Straight again, across the river.
5 -> Turn right again, and go up to where Hunter was waiting originally.
-> Turn around, and go slightly right past the Dragon Spirit Statue.
7 -> Right-then-left, in a little alcove.
-> On the other side of the hill that the bear is standing on, next to the
You'll know you hit all eight
when Sparx says you did great and a dragonfly,
Jeet, is freed.
Run around and explore all you want, but there's
really only one place left to
go right now: Dragonfly Dojo. Go talk to Miyagi, the big dragon who's waiting
on the cliffside
above where you hit scarecrow for the Flame Challenge. He'll tell you to hop on the flat rock next to him. Save and
Dragonfly Dojo--700 Gems---[DRDO]
Enemies: Ninja Riptocs (normal size), Samurai Lizard (large)
start out in a pagoda-like pavilion. Zoe the fairy appears and tells you
that the Ninja Riptocs have frozen the Dragon
Masters. Flame them to free them
from their icy prisons!
Just looking around quick, you should be able to see one
of the frozen Dragons
straight ahead in another pavilion area. Explore around a bit before going
right there there are
several Ninja Riptocs to take out, as well as a dragonfly to catch. Make a couple of laps of the area; there are several
here that may not show up on your first reconnaissance. You'll see two
doors, one in the cliffside, and one across a bridge.
Once you free the Dragon,
the door on the bridge will open. Go through, and down the short corridor to a
open area with a lot of mist, a lot of Ninja Riptocs, and another frozen Dragon. I'd suggest again clearing the area before
freeing the Dragon it tends to make things less confusing.
While you're exploring the right side of the area, you'll likely
dragonfly, Shellac. [2C] This one takes a lot of chasing to finally catch; just
keep running and bubbling
at him. Don't charge unless you get really left
behind; you have less control and he'll turn fast and give you the slip,
you'll have to work to catch back up to him. On the other side of the central
pavilion, you'll meet Rusty, the first
of three baby dragons who've lost their
kites. You can either come back when you have Ice Breath, or try engaging in
flying. If you decide to fly, get a running start from the corner of the
pavilion in the center of the area and hover at
the very last second. It is
possible, just keep trying. Over on this side of the area, you'll also find
Rune. When you're done here, you have two choices: First, you
probably noticed the Minigame Portal above where Shellac
was waiting; this
leads to the Dojo Speedway. More on that before we go back to Dragon Realms.
Or, my preferred course,
defrost the Dragon Master and move on.
Go through this passageway, and across the chasm. Knock off the various Riptocs
out here, then go talk to Moneybags. You can say no if you want, but
eventually you'll have to say yes in order to move
on. Once you pay him, hop up
the platforms and look around a bit. You can defrost the Dragon Master or not
as you like.
Glide across the chasm toward the bonsai tree to meet the second
of the baby dragons, RJ. With this one, you can land on
the rock to get the
kite down right now. Get the dragonfly, Dawn [2F], and the bottled butterfly,
then use the whirlwind.
you didn't already, free the Dragon Master, then go through the corridor,
catching Cinder the dragonfly on your way [2D].
You'll see the Minigame Portal
for the first Tank game on your way up; go in if you want. Again, more info
go back to Dragon Realms. At the end of the corridor, glide across
the chasm and catch Cloudy [2G], then go behind the
pillars and climb around
and around till you get to the top. Freeing the Dragon here gets you Roxie the
and opens the door in the very first area that wouldn't open.
Look before you leap, and glide to the ledge with the bonsai
tree on it; if
you're not waiting until you get Ice Breath, try to land on the rock. Rusty's
down here, waiting for
his kite. Talk to him once you get it, and he'll give
you Moony the dragonfly [2E]. Go back to where the last Dragon Master
glide down to the ledge with the Exit Portal on it. Ignore the Portal for now,
and head down the passage to
its left, just to collect the last few gems. If
your Atlas doesn't say 700 gems, run around the level till it does--none
gems here are all that hidden. Personally, when I'm cleaning up gems, I go
through the level backwards--that
way I know I haven't missed any around a
weird corner. If you haven't yet, play the minigames on your way out. Once you
all the gems... 'Level Complete'. Yay you! When you're done, save your game
(I can't stress this enough!) and either hit
the Exit Portal or choose 'Exit
Level' from the Options menu.
Dragonfly Dojo Mini-games:
Dojo Time Trial [2H - Rashomon]: (difficulty: **/*****) I
find it easier to ignore Sparx. My recommended order: Rings,
Lanterns, Rickshaws. (The game suggests Rings, Lanterns, Rickshaws, Riptocs. I
got 3 seconds left following
the game's plan, versus 38 seconds left my way.)
Go through the rings first, then banking right will put you exactly in
the first Riptoc. Just flame them down. As you get to the pagoda-pavilion, bank
left hard to nab the last two
or three, then keep going toward the lantern in
front of you. Once you get all the lanterns, drop to the pathway. Make
you're facing the guys pulling rickshaws, then just charge them down.
Dojo Race [2I - Yojimbo]: (difficulty:
***/*****) Follow the red dots and
spinning rings, cut all the corners you can, and hit *every*, and I mean
blue star. If you see a blue star off-course, go for it anyway, it's
probably a shortcut; make sure you know where the
next circle is when you do
this. Don't bother flaming the Riptocs, though you might want to pick up a
missile (red star)
for if-and-when you catch up to the one in first place.
Tank Minigame [2J - Cub]: (difficulty: */*****) Take your time,
it's not as
hard as it seems. Just move slowly, and shoot at everything you can think to.
Hold the T button to aim easily;
if you don't hit something at first move
forward a little bit and fire again. Tanks will fire back, so take them out as
as you see them. You're trying to take out 21 tanks, with a running total
at the bottom of the screen. If you get hit and
need life, run over (!) a
First and foremost: go to the Dragon
Spirit Statue and place the Electric Rune.
Yay you! You've got Electric Breath! (also called Lightning Breath.) If you
around earlier, you found the Lightning and Ice gates. If not, go
across the river, past the Special Portal, and on down
the passage. When you
get to the locked gate, Sparx will mention Electric Breath. For once, don't
ignore him, and use
your Electric Breath on the lock. Surprise... well, not
really, but the lock is off. The gate will swing open; go on through.
pathway you're in will open out into three areas--central, and what you'll see
first, is a farm-type area with yellow
ground, and Kenichi the dragonfly next
to the fence [1C]. To the left of where you enter, there's a grassy knoll with
bear standing next to a honeycomb; this is the Honey Marsh portal. A pathway
leads down to the right of where you first
arrive; this opens out to a beach
(there -are- gems underwater; don't miss them!) with a tourist pig and a boat
from a shell. This one is the Portal for Luau Island. While down here,
catch Amie the dragonfly on the beach. [1H]
back to the farm-like area, and climb up into the barn to talk to the
farmer. If you decide to hop on the UFO for the next
world now, skip down to
Crop Circle Country. Otherwise, get the yellow gem that's up here and hop back
the fence is the second Breath Challenge Portal; this one is for
Lightning. You must zap eight Lightning rods, with the
same timer and counter
as in the Flame Breath Challenge [1G]. You barely have enough time to hit all
eight. To prepare
for this challenge, stand on the side of the Portal closest
to the barn, facing toward the grassy area with the Honey Marsh
sure you're using Electric Breath, and charge in.
1 -> On the right-hand side of the grassy area.
-> Turn all the way around--it's just to the left of the passage by where you
came in originally.
3 -> Turn hard
left; it's on top of the lower haystack by the barn.
4 -> Don't go anywhere. Make a long jump, and fire just as you
get to the other
haystack. If the counter goes down, great. If not, try again. If you don't get
it on your second try,
go wait by the Challenge Portal until time runs out, and
5 -> On the lower half of the pathway to the
6 -> Turn around, and run to the top half of the path to the beach. It's about
2/3 of the way through.
-> Jump off the end of the path, and turn right hard. It's at the far end of
8 -> Turn all the way
around, run down the beach, and jump-and-glide across the
water. The last one is on the left side of the little island.
again, you'll only know you hit all eight when Sparx says you did great
and a dragonfly, Alex, is freed. Note: Some people
have found it easier to go
in a slightly different order: 1, 2, 6, 7, 8, 5, 3, 4 making a large loop
rather than the
modified figure-8 that I use.
If you've followed along up until now, and have completed the Lightning Breath
you should have 16 dragonflies. So, this is where we take a slight
detour, into Luau Island. Save your game, go on down
to the beach, and hop on
the boat. Wait through the annoying load time, and when you get to the level,
go straight don
the steps, across the water, and to the right just a little
bit. Get the big green Wing Rune, then go to the Options menu,
save your game,
and go to 'Exit Level'. Run on up to the Dragon Spirit Statue, place the Rune,
and yay you! You've got
the Wing Shield! Press and hold R2+L2 or R+L to use it,
and use the directional buttons or L3, or the Control Stick, to
turn in place,
in order to aim projectiles back at enemies.
Head back on down to the barn with the UFO parked inside,
and warp to Crop
Circle Country---800 Gems---[CCCP]
Access: 6 Dragonflies
Enemies: Space Riptocs (normal size), Space Cows (large)
Dill is panicking--Space Riptocs are abducting his cows! Go around to
the back side of the farm, which is at the other
end of the level, to free
them. Quick note on the enemies--every single one in this level uses a weapon
of some sort.
The Riptocs will either shoot a pellet gun or laser at you, and
the Space Cows will use a laser. When attacking, your best
bet is to jump
toward them and fire while in the air--otherwise, they will almost certainly
hit you. If the Space Cows
hit you, chances are real good they'll kill you--
they keep firing continuously until you get out of sight. Most of this
will emphasize Electric Breath, as well.
Head forward, toward the barn, and walk on down below it to find
[3A] Akira, as
well as a bottled butterfly, and the first appearance of good ol' metallic
vases in ETD. Go back up,
then across the bridge. This next area is why I
dislike this level. Save as soon as you cross the bridge just in case the
freezes. Talk to the farmer out in the middle to get a hint on how to move on.
Walk on down to the far right corner
to find Mitnick [3B], then come back to
the series of platforms. Jump on up; use Electric Breath on the lightning rod
the top to bring down a UFO you can use as a platform to get into the barn.
From the barn, jump across to the ledge
with Zoe, then cut back to the left a
bit to find two ledges with a bunch of gems. Jump on back to Zoe, let her zap
then continue on. There will be another barn with a split in the middle;
off to the right is the Minigame Portal that leads
to Platform Panic. If you
aren't going to play the minigame now, you should still drop off the ledge. On
the side of
one of the barns is a ladder. Equip Bubble Breath, climb up, and
get Laurent [3C]. Continue on to a relatively wide area,
with another barn,
another series of platforms with a lightning rod on top, and another set of
ledges with gems stuck
up there. Go up the platforms and use the lightning rod
to call down another UFO-platform. This one moves, so be ready
for it. Go
through the barn and hop across to the ledge with more gems. When you're done
here, head further on, and
you'll find a very similar area. This one has a
tractor behind the barn, a series of relatively useless ledges, and a Minigame
which leads to Crop Circle Skies. Oh yeah, and a Superflame Breath
Challenge [3G]. Get rid of all the various enemies,
walk through the Challenge
Portal, and just stand in one place-Superflame in this game is Aim'n'flame. 8
arranged in a fairly small ring around the Portal.
Save once you get Tetsu from the Challenge, then go on to find the
the barn that the cows are in. Talk to the farmer, flame the explosives, save
again, talk to the farmer
again, and receive Fiona [3F]. Go back to Farmer Dill
and he'll tell you about the UFO cannons set up around the level.
path through the level, activating the cannons as you go using Electric Breath.
When you hit the last one,
if you move fast enough you'll see the UFO crash and
a dragonfly pop out. It's Flavie [3E]. Go back to the farmer who told
how to use the lightning rods, and he'll mention that he needs to have his cows
rounded up. Save and wander
around this area; you should find five cows. Use
your breath weapon on them twice and they'll go running back to form a
ring around the farmer. Save after you get all five, and go talk to him without
touching any of the cows. He should
give you [3D] Cedric. Save one more time,
and check your atlas. If you don't have 800 gems, explore around until you find
last few. Do the minigames if you haven't already. Once you get all the
gems... 'Level Complete'. Yay you! Save and head
back to Dragon Realms.
Crop Circle Country Mini-games:
Crop Circle Skies:
Cow Abduction I [3H - Jingle]:
(difficulty: ***/*****) Not terribly tough
overall, but annoying. Fire at the enemy UFO when it tries to pick up a cow,
over the cow it was trying to get, and pick it up yourself. Repeat five
more times, and you're done.
II [3I - Jdubs]: (difficulty: *****/*****) Awful. Same thing as
the last one... only this time you have three smaller UFO's
trying to keep you
from getting the cows into the corral. Shoot them down, hit the mothership,
dive down and grab the
cow, and head for the corral. If you get hit, you drop
the cow. Only good part is that you can't die.
Hazel contributes the following strategy. (It's based on a gltch,
though, so it may not work for you the first time, or
even at all.) She writes:
"When you first enter, you need to target the mother ship. You need to shoot
ship constantly towards the walls. Once you have got it there keep
shooting (probably about 50 times). The mother ship
becomes stuck in the walls
and leaves you free to collect the cows only having to avoid the smaller
Panic [3J - Rickshaw]: (difficulty: */*****) Again, take your time.
The -only- tough part is not falling off an edge. Jump
on either of the outside
platforms, and jump off again to the button ledge on that side. Headbash it,
and go over to
the other one. Switch to Electric Breath if you haven't already.
Get back on the platform, face the center of the big machine,
and fire every
time a lightning rod comes past. When you see the ring come down, get on the
next ring of platforms;
you shouldn't need to jump. Repeat until the center
comes down, and jump across to the middle as soon as there's a good
fire on the Riptoc as soon as you're in range. That's it! Easy as pie, huh?
you've been keeping up and completing minigames as you go, you should have
26 dragonflies. One more quick detour--go to
the starting point of Dragon
Realms if you aren't already there, then climb up to where the bear is napping
the little white pavilion. Hop into the swirly portal that leads to
Cloud 9, and wait through the loading sequence. Once
there, just run straight
ahead, grab the Ice Rune, save your game, and choose 'Exit Level' from the
menu. Back in Dragon
Realms, go talk to the Dragon Spirit Statue one last time.
Yay you! You've got Ice Breath!
Go back up the hill you
glided to the Cloud 9 portal from, except keep going on
up. You'll come to the Ice Gate; beyond is a large grassy area.
To your left is
a weird temple-like thing and a professor, as well as a dragonfly just hanging
out, Fluffy [1D]; to
the right is a passageway leading further up. You can't
really do anything for the professor yet; he's standing in front
of the portal
for Jurassic Jungle. Go right, just to explore. The passageway leads up to a
bluish area, lit with bright
red lanterns. Through a red-light arch is the
portal to Thieves' Den, and up a series of ledges is the portal for Monkey
Underneath the balloon that leads to the Monastery is Sandra [1I];
she's not too tough to catch. Back down near the red
arch is Masa [1J]. Also
right here is the Ice Breath Challenge [1F]. Equip Ice Breath, stand on either
side of it, and
charge through. Your goal here is to extinguish 8 campfires.
1 -> In the middle of the red arch.
2 -> Turn
around; forward and to the right in the first niche.
3 -> Keep going, immediately visible in the second niche.
-> Down the pathway leading back to the grassy area.
5 -> In the grassy area near the start of this section of Dragon
6 -> On the other side of the grassy area.
7 -> One side of the temple leading to Jurassic Jungle. Be
sure to give the
professor a wide berth to get to...
8 -> The other side of the temple.
Once more, you'll only
know you hit all eight when Sparx says you did great and
a dragonfly, Howie, is freed.
At this point, you really should
have 800 gems in Dragon Realms. If you don't,
look around--there's a very limited area they could be in. Once you get all
gems... 'Level Complete'. Yay you! This gives you 30 dragonflies; you can go
play in either Luau Island or Cloud
9. You already know which one I'm going to
next; let's go! :)
Access: 15 Dragonflies
Enemies: Riptoc Divers (underwater only, normal size), Tikis (land
normal), Tourist Lizards (land only, large)
to Luau Island! First things first--climb off the pier and onto the
little island, and get the gems on either side; flame
the tiki idols for more
gems. Dive into the water, and charge both the Riptoc Divers before they
harpoon you. Get all
the gems; don't forget the ones in the tunnel. It's a pain
to have to come back if you miss one. ;) Get out of the water
on the large
beach; catch Gary right out there on the beach. While you're running
around out here, you should notice
the big green button on the wall behind the
first Tourist Lizard. Take out the Lizard, then charge into the button. You'll
a cutscene of the bamboo grating nearby opening, freeing a Tourist pig. Go
through the tunnel behind him. Upon exiting,
you'll immediately see a largish pool, two more grates one with
a pig and one with a dragonfly, and two platforms floating
out in the middle of
the pool. More on them in a minute. Do pretty much whatever you like on the
when you're ready to move on, dive into the pool, take out
the three Riptoc Divers, and head down the tunnel. You'll surface
at the bottom
of a very small area, with a ladder that leads up to yet another grating-and-
pig. Glide across to the
two Tourist Lizards, KO them, and headbash the button
nearby. The grating opens go through it. Down the tunnel, you'll
find Zoe, and
the air-based half of the area with the platforms in the pool. Hit the button
on the ground here, then
hop across the platforms to the right, getting the
bottled butterfly on the way. Take out the Tikis on the far side, hit
button, and don't hop down yet! Climb the ladder to the left of the button to find the Tiki Fire Breath Challenge Portal.
Walk through the Portal, and a timer for Superflame Breath
pops up. Using the T button to aim if necessary, hit the two
Tiki Head Statues
in front of you and slightly left, then turn to your left and fire at the one
all the way across the
area. Finally, turn left a little further and fire at
the Statue above the platforms you crossed to get here. If you hit
the timer will drop off-screen and the platforms that were in the water will
rise to your level. Before going
across them, fall off the far side of this
ledge from where you came up Climb back up and hop across the platforms
Homer. The platforms are something of a long jump between the first and
second, so jump hard.
back down to the water, and head over to where the grating was keeping a
dragonfly in check.
Go to the next corner,
where the pig was in jail, and head on down this tunnel.
Halfway there. In here, there's a large pool, a series of ladders,
a Minigame Portal, leading to the Mantaray game. Dive underwater and swim
through the four arches in order; this
should cause a yellow gem to appear in
the middle of the fourth one. Ignore the tunnel just past the fourth arch for
Take out the four Riptoc Divers, then surface and go up the set of
ladders. Hop across, and climb again, then turn around
and glide down to the
island in the middle of the area. Zap the Tourist Lizard, then catch Daisy and the bottled butterfly.
down and dive underwater. Swim to where the tunnel, and on through it; be
careful at the top of the netting--your game
may freeze up if you swim too
close. Stay underwater when you get through, and swim through this set of
arches as well.
Another yellow gem should appear. Collect all the gems down
here, taking care of the Riptoc Divers as you go, then surface
and look around.
There's a boat with a cannon, a pile of rocks, some more ladders, and some more
out of the water at the rocks, walk across and climb the
ladders, then jump your way up to the top of the cliffside. Save
then talk to the pig, headbash the switch, and talk to the pig again to receive
Dill. Instead of going down
this tunnel, go right and across the
platforms; if you aim right, you can switch to Bubble Breath and catch the
as you land, then switch back to Fire or Electric Breath to zap
the Tourist Lizard before you even get hit. Continue across
the platforms and
jump over to the cannon. Use Fire Breath to light it; it'll blow up the rocks
across the way. Swim
over and catch Plato [4E].
Climb back to where the pig was, and head down that tunnel now. Go past the
and out the other end of the tunnel. Climb across the ledges; if
you fall off, use the whirlwind to get back up. The Minigame
Portal here leads
to the Luau Island Drum Pit.
If you don't have 900 gems, explore around until you find the last
few. Do the
minigames if you haven't already. Once you get all the gems... 'Level
Complete'. Save, and either go back
to Dragon Realms or, if you've
been following the walkthrough step-by-step, use the Atlas to warp to Cloud 9.
dragonflies, Monkey Monastery is also opened up if you'd like to go
Luau Island Minigames:
Hunter is raising pet
mantarays. What is his obsession with mantas anyway? The Riptocs have scared
them all into scattering.
Another easy minigame all you have to do is pilot
the manta ray around, firing your net to catch them. It's a race against
to see who can capture the most. The game ends when either you or Hunter
reaches eleven, not when time runs out,
as Hunter says.
Luau Island Drum Pit:
Drum Song I [4I - Terral]: Spyro meets Simon. The
drummers play a note, you play it back. They play two, you play two. Etc.
The drums onscreen correspond to the buttons
on your right When you
manage to copy them six times, you get Terral.
Drum Song II [4J - Maverick]: (difficulty:
***/*****): Round two. Not really
any tougher, just much longer. This time you need nine successful copies.
Access: 25 Dragonflies
Enemies: Riptoc Archers (normal size), Thunderheads (normal), Pillow Lizards
the bear welcomes you, asking for your help with getting the machines
that run their clock restarted. Head down the ramp,
and glide across to the platform straight ahead. Go up the whirlwind, and launch from the ledge up here over to the platform
that was to
the left of the starting point. Go up the whirlwind over here, and hop on the
moving cloud platform get
off on the ledge above where Powder the bear is
standing. Walk around the back side of this cupola, and you'll see a Minigame
which leads to the Rainbow Speedway. Keep going around the ledge till
you get back to the moving cloud, and take it back
to the platform you came
here from. Glide across to the lower platform with the cannon above it, and take this
Up here, save your game, then use Electric breath on all three of
the little dome-things that surround the cannon-machine.
Glide over to the
platform with four pillars and no roof, then go back to the very start. From
the bottom of Powder's
ramp, head right and through the passageways until you
get to a pool. Dive in and get the gems down here, then climb up
towhere Zoe's waiting for you.
In this next area, walk in a little way, then turn around. You'll see
baskets to the sides of the door they're very hard to find if you don't know
that they exist. Talk to Thimble
the bear, then run around the outer edge
toward the left there will be a thief wearing reddish robes waiting for you.
him as soon as you hear him start to taunt you, and you should connect
before he has a chance to move. He'll drop a wand.
Take the wand to Thimble.
He'll use it to start a whirlwind you can use to get onto the series of
platforms above you.
There's an annoying dragonfly named Savino up here
Hop platform to platform to get to the rainbow bridge, then follow it
cannon-machine platform. Save again, and use Electric Breath again. Go back to
the other end of the rainbow bridge
and hop down. The guy here won't
let you past he'll just keep zapping you.
Go down this passageway to another
area with a series of platforms. Just glide
from one to the next until you get to the whirlwind. Go up the whirlwind and
the cloud platform to the cannon-machine. Save, activate, etc. Turn around
and look at the top of the pillars you passed
on the way here you should be
able to see a dragonfly on top of one of them, although from this distance it
looks like a yellow gem. Glide over to a reasonably close pillar, and
jump from there to get Sylvia. Go back to the platform
with the whirlwind.
Look around in the opposite direction from the cannon, and you should
see yet another moving cloud-platform.
To keep from risking falling off it,
just go up the whirlwind again and glide over to the platform the cloud would
As you enter this hallway, you'll find Iceboy At the far end, Zoe will
zap you again. Climb the stairs to
a Superflame Challenge Portal. Nimble the
bear is worried that the Thunderheads are making the pool unsafe for swimming.
through the Challenge portal, aim and flame the Thunderheads.
Simple, ne? Talk to Nimble for a dragonfly, Takehiro. Swim
pool and up the tunnel.
Out the other side is one of the most annoying jumps in the game. Position
as close as you can to the next platform, jump as hard as you can from
as close to the edge as you can, and glide at the
very top of your jump. It
still won't be enough. Press T or Y to hover just as you hit the far
platform if you hover
too early you won't make it.
This last platform has the final cannon-machine on it; save and activate, and
get the bottled
butterfly. Go talk to Danny the bear for Rick. Ignore the
Exit Portal, and go down the hallway just past it. At the other
end, climb the
ladder on the wall next to you, and get the dragonfly, Goose, in the room with
the gears [5A]. Climbing
to the top of this room will lead you to the Minigame
Portal for the Sky Base Challenge. Go back outside, turning left,
and go around
the corner to find Margaret [5E]. Walk back to the doorway, and look out and
down. You should see a platform
with four pillars and a moving cloud-platform
right below you, and a pair of cupola-buildings in the far distance.
and glide to the pillar platform first, then climb back up to the doorway.
Go in, and come back out onto the opposite ledge
from where Margaret was. Turn
around, and jump and glide out, aimed toward the left-hand side of the right-
Glide around it to the right, and you'll see a rectangular ledge
with several gems waiting. You want to land there, and
depending on how tightly
you turned, it may take you several tries. Don't get discouraged; it *is*
engage in a bit of ASCII-mapping, you want to go where the '.' is:
| . |
| (^) (^) |
| |_| |_| |
and start -gently- turning right when you get almost to that point. If you hit
the cupola roof,
you will fall. Hopefully you've gotten all the gems up to this
point so that these are the last ones you need. If you don't
have 800 gems,
explore around until you find the last few. Do the minigames if you haven't
already. Once you get all
the gems... 'Level Complete'. Yay you! Save, and go
back to Dragon Realms. With 50 dragonflies, both Monkey Monastery and
Marsh are now open; take your pick. As you leave, instead of the usual loading
screen, you'll get a cut-scene
of Ripto wondering why his spell went wrong...
Cloud 9 Minigames:
Time Trial [5H - Tashistation]: (difficulty: **/*****) Again, ignore
Sparx. He suggests Rings, Stars, Racers, Flying Riptocs.
I found it to be
easier to follow: Rings, Stars, Riptocs, Racers. Be careful either way; the
Riptocs don't fly in a
straight loop, which can throw you off if you aren't
watching for it. Make sure you take out both the Riptocs and the Racers
heading toward them, otherwise you'll certainly run out of time.
Rainbow Race [5I - Grayson]: (difficulty:
***/*****) Same thing as the last
speedway--get all the blue stars, and cut as many corners as you can. You'll
get into second place sometime early in the third lap, and pass the
Riptoc leader just before getting to the finish line.
- Sky Base [5J - Tweedle]: (difficulty: */*****) Riptocs: "All your
base are belong to us." Spyro: "Yeah, right." Just
fly circles around the
palace, firing your missiles non-stop. You only have to take out the four
battleships; it should
take two, maybe three passes. The missiles are semi-
homing; once you get close enough to the target, they'll hit it. Don't
about the Riptocs in biplanes; you're faster than they are, and any that are
really a threat will be taken down
by missiles anyway. Easy minigame, possibly
Access: 35 Dragonflies
Enemies: Riptoc (w/club, normal size), Riptoc (w/snowball, normal),
Riptocs (airborne only), Mammoth (large)
snowball-throwing Riptocs must be either charged or Wing Shielded--at the
right angle, you'll bounce the snowball back
and take them out. Mammoths can
only be Flamed; Electric Breath doesn't work. Flying Riptocs are part of
the level itself--you
use cannon turrets to knock them down.
To start, talk to Brother Krankel to find out what's going on. Unbalanced
are trying to gain access to the monastery; please stop them.
(Personally, it looks like they've already gotten access...)
Glide down to the
opening area to find Foamy [6A] right out there. Go on up the steps, and turn
right just inside the
door. Jump ledge to ledge, noting the place of the chest
for later. Two more ledges, and you're on more ice. Skid up the
hill to find
Bartholemew Yeti making a return appearance. His brothers are stuck in ice,
please use Flame Breath to
Jump across the next gap and climb a few steps, then turn right and jump across
to the bottom of the
ramp. Climb the spiral, talk to Brother Ricci to learn
about the turrets, then go back down the spiral ramp to make sure
leave any gems behind. Walk back on up to Brother Ricci and jump across to the
platform nearby. Get the bottled
butterfly, then hop on the turret. Fire at
anything that looks remotely frozen. When things stop breaking apart, you're
off the turret, and get in the whirlwind to find your first yeti brother,
Nigel. Free him, then drop off his ledge and
back up the other stairs you freed
from ice. Glide across to the bottom end of the ledge that leads to above
and climb on up to find Holly [6C]. Drop down, glide across to
below Nigel, and continue on to where Zoe's waiting. Glide
across two ledges,
and talk to Brother Marcus to learn about more turrets, and why there are
Riptocs flying around.
Go up the whirlwind and over to Zoe. Look out and down
to see where the next turret is, and go down there.
at anything moving, and once again, anything frozen. When you've KO'ed all
the Flying Riptocs and hop off the turret, Sparx
will give you Gaku [6E]. Fly
back to Brother Marcus, take the whirlwind up to Zoe, and fly down to the Exit
Ignore it for now; light the rocket on the ledge. The pathway down here
splits left and right. Go left, we'll save the
right path for later. Climb up,
jumping platform to platform; you shouldn't need to glide except for the last
Free the Yeti up here, and get the bottled butterfly. Try gliding down to
the Yeti stuck in the cliffside below Zoe. If
you don't make it, stand next to
Zoe and jump and glide straight out, then turn hard-left. Free this Yeti, then
your way back up to Zoe one more time. Look off the edge toward the Exit
Portal. See those platforms? Jump and glide toward
them, then turn right and
land on the ledge around the corner to get a key. The platforms are just a little farther apart
than your normal gap; most are
just barely doable with a long jump-and-glide. if you hit the edge of the
T fast to hop up. Once you're across, climb up the ledges to the
Minigame Portal. It leads to the Spitfire - Factories
minigame. If you had as
much trouble with those floating platforms as I did, you'll want to do the
minigame now. Done
with this area. Phew. Go back down to the Exit Portal, and head up the
path we ignored. At the top, you'll see the beginning
of the level spread out
below you... and a frozen Yeti across the way. Glide over to him and free him Drop down and
climb the stairs again. This time,
the door's open. Ignore it for now, and go back to where the chest was to
Young. Go a little further on, and let Bartholemew know his
brothers are all free to receive Jewelwing.
Back at the
door, Damsel is patiently waiting just inside. Climb these
stairs, go left at the fork, and get Shadow. Go back down the
ramp and go past the stairs down in order to climb up to the Minigame Portal leading to the Ice Slide area. If you don't have
900 gems, explore around until you find the last few. Do the minigames if you haven't already. Once you get all the gems...
Complete'. Yay you! Save, and go back to Dragon Realms. With 60 dragonflies, both Honey Marsh and Thieves' Den are now open
take your pick.
Monkey Monastery Minigames:
Monkey Monastery Slide:
Ice Slide I. Slide down a icy
course. Avoid snowballs, pass between as many pairs of flags as you
can. Each pair gives you a few more seconds. Stay to
the left as much as you
can, especially in the very wide area about one-quarter of the way down, where
the course splits.
Ice Slide II [6I - Dancer]: (difficulty: **/*****): Do it again. You have
slightly less time this round; that's really
the only difference.
Spitfire - Factories [6J - John]: (difficulty: */*****) Easier than the last
if possible. Just keep firing missiles, and navigate as
necessary. Once you take out 20 factories, you're all done.
Access: 45 Dragonflies
Enemies: Banjo-wielding Riptocs (normal), Bees (normal), Teenage Lizards
with laser guns)
Spyro for help clearing out the six Honey Stills that Riptocs
have installed. Spyro insults him and asks where dragonflies
are at. They make
a deal--help out and Spyro can have all the dragonflies he can carry.
Start out climbing the stairs
around a corner to the first Honey Still. Turn it
off by flaming the handle. Hop across the tree stumps to get up to the
level. There's another Honey Still here; keep climbing and hopping platforms.
One more level and the third Honey
Still; get the thief here as soon as
possible for Duckweed [7E]. Be careful of the various enemies as you're chasing
There's also the Minigame Portal leading to the Honey Tank game, and a
dragonfly, Suzuki [7F], on the outside edge of the
level, behind a tree trunk.
When you're done here, go down to the wooden structure and climb as high as you
At the top, jump platform to platform in the direction of that last Honey
Still. There's a dragonfly waiting for you up
here, Russell [7A]. Keep going,
and eventually you'll see a key on top of a flower off in the distance. Get the
then drop down and climb back to where you were. Honey Still #4 is just a
little further up here. Go through the tunnel
to a series of flower platforms
with a bee in nearly each one. On the lower level, turn around to find Zwan
Get him, then continue on to the next tunnel. This one leads to a
large open area with a lot of honey that you can't step
on, and a few honeycomb
platforms that you can. Follow the platforms over to Honey Still #5, and be
careful of enemies
while hopping up the tree stumps--jump and fire a lot.
Talk to Alex-Bob, and he'll mention that there are a lot of
bees and honeycombs
that need getting rid of. Go down the steps, pick up a rock, and hold T to aim.
Press O to fire;
aim a little higher than you think you need to; the rocks will
drop as they fly. Don't worry about the bees; once you take
out all the
honeycombs, the bees will vanish too. Talk to Alex-Bob again once you're done,
he'll have Lily [7C] waiting
Climb up the platforms behind you, and set out across the treetops you just
cleared. Gory [7H] is waiting
out in the open, and all the way at the end, Tim
[7B] is in the chest you got the key for a while back. Go all the way
across the treetops, and hop across to the final section. The last Honey Still
is up here, and once you clear it,
Warren-Bob will give you Taka [7D]. The Exit
Portal is right past him... but once again, ignore it, and look off along
left wall for a platform.
Walk along it to find a tunnel leading to an area with the other Minigame
which leads to the Honey Slide. There's a series of floating honeycomb
platforms and two ledges. The second ledge leads
to a tunnel which will lead
you out above the very beginning of the level, on a ledge with the last few
you don't have 800 gems, explore around until you find the last few. Do the
minigames if you haven't already. Once you
get all the gems... 'Level
Complete'. Yay you! Save, and go back to Dragon Realms. With 70 dragonflies,
the last two
levels, Thieves' Den and Jurassic Jungle, are both available; take
your pick. You should also have well over 70% by now--you
can fight Ripto for
the first time if you'd like. Skip down to the Final Battle section to see some
strategy. If you
choose to fight him now, then once you've beat him, Sparx will
be able to point to missing gems by holding in the L3 and
R3 buttons (PS2) or
holding the L&R buttons for Wing Shield, then holding the Up button on the D-
Honey Marsh Minigames:
Honey Slide [7I - Clubtail]: (difficulty: **/*****): Slide down a honey flow.
flags here, just pits and logs in the path. Stay right if possible, and
watch for the little path across a pit too large
to jump about two-thirds of
the way down.
Honey Tank [7J - Pliskin]: (difficulty: *****/*****): Nasty. Just keep
you have 2:30 to get to the end with 20 bees shot down. Ignore the grenade-
tossing Riptocs as much as you can;
don't bother shooting them unless they're
standing in your way, because once you're past them they aren't a factor. When
finally make it to the end, fire once at the tank, then concentrate on the
last three bees. If you don't hit it don't worry
about it; if you're lucky
you'll hit bee #20 just as the tank kills you, and you'll get the dragonfly
Access: 55 Dragonflies
Enemies: Green Coins, Coin baskets (normal size), Wizard Riptocs (large)
down the ramp at the beginning, and glide across to the dragon's mouth.
Inside, you'll meet Footpad, who explains that
the Wizard Riptocs have changed
the thieves' treasure into enemies. The Green Coins and Coin Baskets aren't
can't hurt you--but they will run away unless you Weapon
Breath or charge them. Sparx stops you and explains that some
here are rumored to be immune to dragon breath, so you have to use Wing Shield.
Walk down the steps
until you get to a little pool where Wizard #1 is waiting.
As soon as he sees you, use Wing Shield, and if his magic doesn't
hit him when
it bounces, turn just a little bit and wait until he fires again. Once you've
reflected the Wizard's spell
back onto him, he goes down. Head on up some more
stairs to Wizard #2. Same tactics. Continue on and up the whirlwind,
through the arches. #3 is waiting between two arches, and #4 is guarding the
next whirlwind, which is in the center
of a green-painted room inside a pillar.
At the top, look around. Charge into the cracked wall to find Wizard #5.
also find the Minigame Portal that leads to Platform Pandemonium, and if
you climb the ledges on the other side of the
whirlwind and look out into the
room, you'll see three hanging cages. The middle one holds Charlotte, the
dragonfly. She should be [8G], 'Lantern Perch,' but the Atlas
records her as 'Over the Edge.'
Head on out through
the archway and down the corridor to find Wizard #6, and
just past him is a series of little platforms between more swinging
The middle platform is home to Jordan [8F], and you can turn left and jump from
here to the Minigame Portal
that leads to Oasis Speedway. Continue on through
the next arch and down more steps to another pool, home to Wizard #7.
into the pool in the next room, and swim-charge into the four giant
buttons holding the door up above shut. Get out of
the water and climb the ramp
to the ladder, then jump across to where the door was. Wizard #8 is up here;
take him down
and continue on down the stairs to find Wizard #9. This is where
things get confusing. Go up the whirlwind, get whatever
gems you care to while
crossing platforms, and stop when you've got the key and Martin [8D]. Go back
across the platforms,
and drop back down to where you started.
Go across one more pit, and KO Wizard #10, the last one, then follow the steps
down. Time to get the true 'Over the Edge' dragonfly [8E], which the Atlas
says is 'Lantern Perch.' Go down the next tunnel,
and when it ends in a drop-
off, don't glide across. Go back up to the opening, and look out around to the
should see a little ledge with gems on it; fly over there. You found
Atsumi! If you stand as far to the right as you can,
you'll see the edge of a
platform around the far corner straight ahead. Glide over there, and try to
avoid the whirlwind.
Glide platform to platform until you arrive at the Exit
Portal, with Thiefy Wu waiting next to it. Talk to him for Micky
should unlock the whirlwinds at the end of the level), then go past the Portal
and hop some more platforms
until you get to a room with two sets of stairs.
Climb the set on your side, then glide across the middle to get to the
of the other set. Climb these to get outside onto a ledge that curves around
toward the start of the level; you
should also see the two whirlwinds I just
mentioned out here. If you don't, just fly to the other ledge around the left
the whirlwinds are there, fly down to the circular platform you started this
level on, then fly out to the closer of the
two whirlwinds. You'll be deposited
on the lower ledge; walk on down and open the chest for Racket [8B]. Jump into
other whirlwind to go back to the room with the stairs, and head back on
down. Go up the first whirlwind you come across,
and you'll find an Ice Breath
Challenge Portal. Go past it for now, and into the next room, in order to see
need to do. When you're sure of yourself, go back to the Challenge
Portal, and walk through it toward the room with the
holes in the floor. The
first campfire is right in front of you; run forward into the room and around
the outer ring
to get the next four fires. Get out to the center one carefully,
then head back to the Portal (don't walk through it again),
and cross the
ledges to get the last two fires. These two jumps *require* jumping as high and
far as you can, and will
probably require a quick hover at the end as well. You
get Marta for this Challenge [8C].
You're probably missing
a lot of gems. They're on ledges above this last
stretch. Use the whirlwinds to get them. If you're sure of all the ledges,
you still don't have 700 gems, explore around until you find the last few. Use
Sparx' gem-finding ability if necessary.
Do the minigames if you haven't
already. Once you get all the gems... 'Level Complete'. Yay you! Save, and go
Dragon Realms. Only one level left--Jurassic Jungle. You're as ready as
you'll ever be. Go for it! You can also go beat
Ripto's second form now, if you
Thieves' Den Minigames:
Oasis Time Trial
This time, follow
Sparx' advice. Rings, Flying Thieves, Cobras, Camels. You need a perfect run on
the Thieves if you
want a chance of making it. They fly on two levels, and in a
crossover pattern between the two. The pattern is slow enough
so that you can
flame the top or bottom four and the rest should still be on their level or
Oasis Race Same thing as the other
races--get all the blue stars, and cut as many corners as you can. There's a
star behind the lighthouse at the end of the course; make sure you get
this one, because the leader will, and it'll guarantee
your loss if you don't.
Platform Pandemonium Tougher than the
last platform puzzle, but still no real problem. Fire
Electric Breath at all
the lightning rods to gain access to the Wizard in the center. Fire at the
first five platforms
before getting on them, then hop onto the sixth and
electrify it. You should start moving toward the real puzzle out in
Get out there and zap lightning rods till the Wizard's platform drops. Just zap
him for the dragonfly.
Access: 65 Dragonflies
Enemies: Dino Riptocs ("T-Rex-", normal size), Metal Lizards (large,
Liquid Riptocs ("R", metal)
Whiskers greets you by telling you the plot of Jurassic Park
and T-Rex have escaped. Use Electric breath on anything and
in this level, except the puzzle one-third of the way through and the Liquid
Riptocs near the end. You'll
know when you hit one of the Riptocs
when you see a counter pop up in the bottom right corner.
Head up the course
toward the temple Explore to the left and
right of the main temple stairs. Remember the chest location in about ten
from now. Go up the stairs and enter the temple. Down the corridor
you'll meet Professor Copeland, who explains that there's
a puzzle in the
statues around the inner walls. You must flame the gems set into the statues in
the correct order, which
is shown in the murals on the walls. If you can't
figure out the solution, it's based on gem values. You got Scarlett!
Climb the ladder, and hop around the platforms
on top of the statues you just got done flaming; on top of the Blue statue
find a key, and on the ledge you'll find Doompa. Head on back to
the chest to get Jean-Marc.
Go back in the temple,
and climb back up to the ledge above the statues. Jump
up the steps at the far end, and hop across the hands and head of
statue, collecting the gems as you go. Get to the ledge on the other side to
continue on into a hallway which
leads outside. You'll cross two bridges, and
exit in a large area with grass below you. Looking around, you'll see a
Portal, which leads to the Lava Slide. There's also an Electric Breath
Challenge Portal; five of the lightning rods are
right near you on the ground;
the rest are on the next ledge up. If you run from one to the next, you should
with just under half the available time left; you should also have Karen
Climb back up and go across two more
bridges to the two rock platforms. These
move up and down
Once on the other side, go through the tunnel to a large cavern
rock platforms connected by bridges. Cross the bridges until you get to a
platform with two bridges leading
away. Go towards the mouse scientist rather
than the tunnel.
This is Dr. Kogan, who will tell you that the R-1000's
have stolen his lab
equipment, and are hiding out on the lava bed. Go through the Invincibility
Portal, and use Ice
Breath on the R-1000's to freeze them. Once they're frozen,
charge them, and you'll get the equipment each has taken. Be
sure to get the
one down the little "laser-filled" (it isn't really, but it looks like it)
corridor straight ahead of
where the Invincibility Portal is. This corridor
also leads to the Minigame Portal that holds the Tower. With all the lab
go talk to Dr. Kogan again for Jason [9A]. Go back out on the lava
for Mitch [9H].
Go on past Kogan, and across
the bridge you didn't take earlier, and you'll
come out on a grassy ledge, with Dr. Snivels waiting at the edge of more
and another Invincibility Portal. Get the thief out on the lava for him, and
he'll reward you with Bonky [9E].
Once you've done that, cross the lava again
to where the Invincibility Portal is in a cave opening on the other side to
up with Dr. Egghead, who will congratulate you on recapturing all the
Riptocs by giving you Wonky [9F].
If you don't
have 600 gems, explore around until you find the last few. Do the
minigames if you haven't already. Once you get all the
Complete'. Yay you! Save, and go back to Dragon Realms. With all 90
dragonflies, you should be at 100%,
unless you missed some gems. Go finish
Ripto once and for all!